A couple of weeks back I shared some of the most useful current (Summer 2015) tools and methods for transferring your Genesis 2 and earlier generation characters, clothing, etc. to the new Genesis 3 female base (and characters built on it: Victoria 7, Eva 7, Bethany 7, Karen 7…).
The store-bought utilities seem to be getting lots of positive feedback in the forum, so those are definitely worth a look. As for the free step-by-step procedures that have been shared for converting your own morphs and textures, I promised to let you know how I got on with these. The verdict? I’ve had success with both. The original posters deserve all the credit so I won’t duplicate their work here, but you can leap on over to their posts with the links below.
Converting Textures: My Experience
The texture conversion process is time-consuming, but the results more than meet my own needs.
While the diffuse textures are the all-important ones to recreate a character’s look, you will want to convert and apply the bump textures too, as using G3F or V7’s bump underneath can result in a mismatch of raised areas for eyebrows or other detail. Ideally, you would also bake the specular textures, but if you apply these you’ll need to side-by-side compare them with the original materials on their intended base so that you can match the settings. If you are aiming at Iray textures, you’ll have an extra step to convert pre-Iray character materials, so will need to have some familiarity with tweaking Iray settings yourself.
Per the advice in j.cade’s thread and my own personal preferences, I simply take eye textures from favourite Genesis 2 characters and tweak them slightly to get the look I want. Make up can be converted like any other diffuse texture file, but it’s often quicker to recreate lipstick only by working on a neutral base and adjusting the diffuse colour and glossiness direct in Studio. Eye makeup and tattoos will of course need to be baked as alternate diffuse textures. As every diffuse texture I’ve baked has needed cleaning up in GIMP to get rid of white spots, I recommend you decide first which makeup options you will use most rather than try to convert them all.
The tricky part of the process for me was the baking. I had plenty of false starts with ‘circular references’ and incomplete baking. I’ve found it easiest to work with the G2F and G3F bases on different Blender layers, only moving them both to the same one for baking.
Update: Forum user ChangelingChick has made it all easier with a very clear, step-by-tiny-step guide to this rather convoluted process. You can find a neat PDF version on Changeling’s site, The Freehold. If you find it useful you can thank ChangelingChick and j.cade over in the Daz 3D forums.
Converting Morphs: My Experience
It might look like there are a lot of steps to morph conversion, but it’s fairly quick and easy once you have your clone base correctly imported. If your geometry does not match (which means you don’t have the exact same vertex count) any morphs you try to load in will fail. It’s easy to make this mistake, but also easy to check morph count in DAZ Studio 4.8 by scrolling down the Node pane and checking the lowest vertex count of the base figure. For example, for Genesis 3 Female it wills say Vertices: 17,418 / 68,744. Your clone needs to match that lower figure, not the higher one. If it doesn’t, go back and check you set the figure to base resolution, zero subdivision, and don’t have anything else visible in your scene when exporting the clone base to an .obj file.
Once you’re sorted there, you’ll soon get into the swing of exporting out and loading in your converted morphs, following the steps in Kattey’s tutorial. You can load in multiple morph files into morph loader pro, just be sure to edit the settings (e.g. reverse deformations) for each one before you click Accept. The process of recreating a custom Genesis 2 character is much quicker than transferring individual morphs.
So far I have converted 37 assorted G2F morphs to G3F, and via G2F another 20 or so Genesis (generation 5) head morphs, many of them male. I’ve also converted many more from Genesis to both G2M and G2F. Realistic people convert well, toons have an eye issue on Genesis 3 and so might be a waste of your time.
My priority was male morphs. I have a whole bunch of excellent head morphs for Genesis, probably most of those available in store to be honest (JoeQuick, Cris Palomino, Blondie999… love them all). At 100% and on a male base, these are uber-masculine. However, mixing them in with G2F or G3F in small amounts can add some realism, taking away that doll look. Sure, a lot of people love the doll look, I like it too for toons, it just depends what your end goal is. Personally for real-world people I love the hand-sculpted female morph packs by artists like Dogz and Cris Palomino that dare to come up with more varied and lifelike concepts of female beauty. However, the male head morphs are fantastic for pushing it even further. Yes, female characters might get all the clothing choices, but males have it all their way when it comes to exciting head morphs.
So, if you want to use some of your favourite Genesis 2 or earlier shapes, characters or textures on Genesis 3, and have some time to spare… give it a go! In the short-term it will save some of your 3D budget and give you a lot more variety for Genesis 3. At least until the character artists break down your resistance with the gorgeous new Genesis 3 characters and DAZ Original figures that are no doubt heading our way in the coming months!