Thanks to those of you who have been following my progress here, it makes me smile to know others enjoy these characters almost as much as I do. If I’ve been posting less, it’s because I’ve been immersed in the challenges of creating them and their environment just the way I imagined them. I’m pleased to say that after a couple of months things are now shaping up.
They have been two months of learning. Learning just how much I don’t know, in many cases. I’ve had to face my limitations, look them in the eye and admit my ambition is at times greater than my skill. And that though my skills can be (and will be) improved, these things take time.
I’ve been like someone who wanted to … Continue reading
February 2014 saw the release of Stephanie 6. The new girl in town looks gorgeous, but is it a case of hello S6, bye bye S5? I don’t think so. Read on for why I still believe S5 is a must-have character for your runtime.
(This post has been fully updated for 2014)
Come and meet Stephanie 5, one of the most versatile and under-rated DAZ figures around.
A long, long time ago when I was very new to DAZ Studio (March 2013, to be precise), I bought my first character. The free Genesis Basic gals and guys only take you so far, and I was eager to get my paws on a more detailed set of morphs and texture. Unlike pretty … Continue reading
What’s this? My trio of 3D characters must be feeling the cold — they’ve put on their pullovers!
And who, you might ask, created those pullovers for them? Yes indeed, you are looking at my first clothing creations for Daz Studio.
Oh, these garments aren’t perfect. I also had a whole lot of hand-holding in their creation, via an excellent video tutorial by John aka ‘Fugazi’. What I’m excited about is what they represent for me.
You know the saying, of course, about “give a man a fish” (the same is surely true of women and children). Sure, I could buy one of the lovely outfits from the store, and I would do so very willingly were money no object. I’d be tempted to buy them … Continue reading
Obsession. It can be a good thing. Honest.
Of course, other people don’t always understand our obsessions. I write this knowing that mine might seem a little odd. Nonetheless, I am obsessed with creating poses.
If you were thinking things were quiet with my 3D people, it’s just that I haven’t been sharing all I’ve been working on. Not everything I create will end up here and there’s no hard and fast rule as to what I share and what I don’t. If you have a blog I suspect it’s the same for you. You pick and choose, rather than put it all out there. Instinct plays a part in what you post.
Having worked on a project that demanded I focus on many aspects at once, I was … Continue reading
Old Post Alert! Yes, I was still very much a beginner when I wrote this post, as I am sure you can tell from my results. I didn’t have much to work with back then either.
For a more recent look at 3d portraits, take a look at my 2014 How to Pose series.
If you are still curious enough to read it, the 2013 post continues below. Talk about a trip down memory lane! It has reminded me how much I liked my first custom characters. I must dig them out…
The past few days I’ve gathered the models in a bare studio to work on lighting and rendering. In many ways, this is little different … Continue reading
If you’ve been thinking I’ve fallen down a rabbit hole into my 3D world, well, there could be some truth in that. I’ve not spent as much time as I’d have liked on it though. Other things, too, have demanded my attention this week.
Finding the balance between different tasks can be difficult when you are self-employed. As a salaried employee, you go to work certain days and have times when you know you will be home. For most people there’s a clear division between job and leisure.
As most of you know, that line vanishes when self-employed. In the early days, if you are not actively working, you are not earning.
You have more time at home, but less time to play.
On the other hand, doing creative work … Continue reading
I thought I’d share some of my favourite images from this week. I was working mostly with Valentina and Dan (my custom-made dancers, starting from a Genesis base and Elite skins) but also did some cat shots with my new 3D pet.
Here you can see the dancers at the barre. I was looking for interesting angles and liked the view from above.
The parquet floor is beautiful but looks huge. It’s more suited to a ballroom. At some point I’ll experiment with other floors. I do like the lighting in this one and the way the shadows add definition to Dan.
When you’ve been doing something for a year or two, it’s easy to forget how confusing you once found it. For that reason, you might think it would be better if newer users wrote ‘getting started’ guides. At least then there would be no assumed knowledge or missed steps.
The problem with that, of course, is that us raw beginners are stumbling around in the dark. Occasionally we trip over the right solution, but we don’t always understand why, or know the most efficient way of reaching it.
3 weeks from scratch and I am still at that ‘stumbling around in the dark’ stage. Fortunately, experienced artists are generous in their knowledge-sharing, so if you are willing to collect pieces of the puzzle from here, there and everywhere you can … Continue reading